More Motion Capture in Games - Can We Make Example-Based Approaches Scale?
نویسنده
چکیده
Synthesis-by-Example (SBE) approaches have been successful at animating characters in both research and practice (games). These approaches assemble motions from pre-recorded examples, usually motion captured or keyframed. To date, the methods have relied on a small set of simple, generic building blocks for assembling the motions. To meet the increasing demands for better character movement and control in games, the approaches will need to evolve. An obvious path to address these challenges, employing increasingly large collections of examples, is enabled by recent research. However, scaling up the number of examples is unlikely to sufficiently scale up the quality of the character animation. Methods that make better use of examples will be required.
منابع مشابه
Which Metric Is More Appropriate to Evaluate Researchers?
Iranian medical universities choose their best researchers in each field annually. The protocols of this process have been modified quite often, but the changes were not fundamental and did not lead to all-inclusive evaluation tools. The recent article in Asia Pacific Journal of Medical Toxicology, which proposes a scoring scale for evaluation of scientist's impact called "360-degree researcher...
متن کاملCharacter Animation
Human motion plays a key role in the production of films, video games, virtual reality applications, and the control of humanoid robots. Unfortunately, it is hard to generate high quality human motion for character animation either manually or algorithmically. As a result, approaches based on motion capture data have become a central focus of character animation research in recent years. We obs...
متن کاملCooperative Benefit and Cost Games under Fairness Concerns
Solution concepts in cooperative games are based on either cost games or benefit games. Although cost games and benefit games are strategically equivalent, that is not the case in general for solution concepts. Motivated by this important observation, a new property called invariance property with respect to benefit/cost allocation is introduced in this paper. Since such a property can be regar...
متن کاملCapturing and Visualising Playground Games and Performance: A Wii and Kinect based motion capture system
In this paper we present the design and development of an interactive application which uses open source software (Processing, libfreenect, DarwiinRemote, OSC) and hacked games hardware (both the Microsoft Kinect sensor and Nintendo Wiimotes) to create a low-cost markerless motion tracking system that allows the recording, playback, visualisation and analysis of movement in 3D, using children’s...
متن کاملAn examination of psychoticism and motion capture controls as moderators of the effects of violent video games
The current study examined the potential moderating effects of motion capture technology and participants’ own level of psychoticism on their hostility and aggressive thoughts after playing violent video games. A total of 118 participants (68 females, 50 males) first completed a measure of psychoticism and then played either a violent video game or a non-violent video game using either a tradit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2008